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  21.  Newsletter
  22. Title  Your text here.     Your text here.    Volume XX Season           
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  299. <TR|TRa16|TRb2|TRc2|TRd1|TRe2|>|EEa1|EEb0|EEc0|EEd100|EEf4|EEg2|>|"=20
  300. ExitEffect =3D=20
  301. " <EE| =
  302. <TR|TRa0|TRb2|TRc2|TRd1|TRe2|>|EEa0|EEb0|EEc100|EEd0|EEf0|EEg0|>|"=20
  303. ButtonEvent =3D=20
  304. " <BE|BEa0|BEc| <CP|CPaNIL|CPb|CPc|CPd|>| <CP|CPaNIL|CPb|CPc|CPd|>| =
  305. <CP|CPaNIL|CPb|CPc|CPd|>|>|"><FONT=20
  306. face=3D"Times New Roman" size=3D3><STRONG><FONT color=3D#000033 =
  307. face=3D"Times New Roman"=20
  308. size=3D4>Your text here.   </FONT></STRONG></FONT></DIV>=20
  309. <DIV class=3DPT96 id=3DPT96 SoundPaths =3D " <AR|ARS0|>|" =
  310. TravelEffectOptions =3D=20
  311. " <TE|TEa0|TEb2|TEc0|TEd0|>|" EntranceEffect =3D=20
  312. " <EE| =
  313. <TR|TRa16|TRb2|TRc2|TRd1|TRe2|>|EEa1|EEb0|EEc0|EEd100|EEf3|EEg2|>|"=20
  314. ExitEffect =3D=20
  315. " <EE| =
  316. <TR|TRa0|TRb2|TRc2|TRd1|TRe2|>|EEa0|EEb0|EEc100|EEd0|EEf0|EEg0|>|"=20
  317. ButtonEvent =3D=20
  318. " <BE|BEa0|BEc| <CP|CPaNIL|CPb|CPc|CPd|>| <CP|CPaNIL|CPb|CPc|CPd|>| =
  319. <CP|CPaNIL|CPb|CPc|CPd|>|>|"><FONT=20
  320. face=3D"Times New Roman" size=3D3><STRONG><FONT color=3D#000033 =
  321. face=3D"Times New Roman"=20
  322. size=3D4>Volume XX</FONT></STRONG></FONT></DIV>=20
  323. <DIV class=3DPT97 id=3DPT97 SoundPaths =3D " <AR|ARS0|>|" =
  324. TravelEffectOptions =3D=20
  325. " <TE|TEa0|TEb2|TEc0|TEd0|>|" EntranceEffect =3D=20
  326. " <EE| =
  327. <TR|TRa16|TRb2|TRc2|TRd1|TRe2|>|EEa1|EEb0|EEc0|EEd100|EEf3|EEg2|>|"=20
  328. ExitEffect =3D=20
  329. " <EE| =
  330. <TR|TRa0|TRb2|TRc2|TRd1|TRe2|>|EEa0|EEb0|EEc100|EEd0|EEf0|EEg0|>|"=20
  331. ButtonEvent =3D=20
  332. " <BE|BEa0|BEc| <CP|CPaNIL|CPb|CPc|CPd|>| <CP|CPaNIL|CPb|CPc|CPd|>| =
  333. <CP|CPaNIL|CPb|CPc|CPd|>|>|"><FONT=20
  334. face=3D"Times New Roman" size=3D3><FONT face=3D"Times New Roman" =
  335. size=3D3><STRONG><FONT=20
  336. color=3D#000033 face=3D"Times New Roman"=20
  337. size=3D4>Season</FONT></STRONG></FONT></FONT></DIV></DIV></DIV> &nbs=
  338. p; =20
  339. <DIV class=3DSoundElementsDiv id=3DSoundElementsDiv>  <BGSOUND =
  340. id=3DAW126=20
  341. soundsrc =3D =
  342. cid:008d01bd8e4c$5a3abee0$605a389d@a-johng.dns.microsoft.com> <IMG=20
  343. src=3D""> <BGSOUND id=3DAW127 soundsrc =3D=20
  344. cid:007401bd8e4b$45ca0200$605a389d@a-johng.dns.microsoft.com> <IMG=20
  345. src=3D""></DIV> =20
  346. <DIV id=3DNavSoundElementsDiv> <EMBED hidden=3Dtrue id=3DAW126nav =
  347. name=3DAW126nav=20
  348. src=3Dcid:008d01bd8e4c$5a3abee0$605a389d@a-johng.dns.microsoft.com =
  349. autostart =3D no=20
  350. MASTERSOUND></DIV>
  351. <SCRIPT id=3DRuntimeScript language=3DJavaScript>
  352. if ( navigator.appVersion.substring(0,1) < 4 )
  353.  alert("Sorry but your Web browser needs to be updated. You must have at =
  354. least a version 4.0 browser to view this project.");
  355. if ( navigator.appName !=3D "Netscape" )                                            =09
  356. {                                                                                    =09
  357.     document.body.background =3D "";                                                =09
  358.     for ( var ii=3D0; ii<document.all.length; ii++ )                                    =09
  359.         if ((document.all.item(ii).id).indexOf("Sx") !=3D -1)                        =09
  360.             document.all.item(ii).style.filter=3D"revealTrans(duration=3D0, =
  361. transition=3D0)";        =09
  362. }                                                                                    =09
  363.  
  364. var    OBJ_SCENE        =3D 0;        =09
  365. var    OBJ_PLAYER        =3D 1;        =09
  366. var PLAYER_IMAGE    =3D 0;        =09
  367. var    PLAYER_TEXT        =3D 1;        =09
  368. var PLAYER_DRAW        =3D 2;        =09
  369. var    NAME_SCENE        =3D "S"        =09
  370. var    NAME_PLAYER        =3D "P"        =09
  371. var    PLAYER_NAME_IMAGE    =3D "I"    =09
  372. var    PLAYER_NAME_TEXT    =3D "T"
  373. var PLAYER_NAME_DRAW    =3D "D"
  374. var    IE_VISIBLE            =3D "visible";
  375. var    IE_HIDDEN            =3D "hidden";
  376. var    IE_INHERIT            =3D "inherit";
  377. var    NAV_VISIBLE            =3D "show";
  378. var    NAV_HIDDEN            =3D "hide";
  379. var    NAV_INHERIT            =3D "inherit";
  380. var    DEFAULT_TICK_RATE        =3D 100;    =09
  381. var DEFAULT_SCENE_DURATION    =3D 10000;=09
  382. var    DEFAULT_PLAYER_DELAY    =3D 0;    =09
  383. var    TMR_PROJ                =3D 0;    =09
  384. var    TMR_SCENE                =3D 1;    =09
  385. var    RR_NONE                    =3D 0;    =09
  386. var    RR_PAGE_BUTTONS            =3D 1;    =09
  387. var    RR_FULL_RUNTIME            =3D 2;    =09
  388. var    DUR_FOREVER                =3D -1;    =09
  389. var    DELAY_NONE                =3D 0;    =09
  390. var    DELAY_UNTIL_TRANSITION    =3D -1;    =09
  391. var    DELAY_UNTIL_TRIGGER        =3D -2;    =09
  392. var    DUR_UNTIL_DONE            =3D -1;    =09
  393. var TT_ALL_MOUSE_EVENTS    =3D 0;    =09
  394. var    TT_BUTTONDOWN            =3D 1;    =09
  395. var    TT_BUTTONUP                =3D 2;    =09
  396. var    TT_MOUSEOVER            =3D 3;    =09
  397. var    TT_MOUSEOUT                =3D 4;    =09
  398. var    TB_PAGE_TURNER            =3D -1;    =09
  399. var    TB_START_PLAYER            =3D -2;    =09
  400. var NULL_TRANSITION            =3D -1;
  401. var    TEXT_FLYIN                =3D 101;
  402. var TEXT_TYPEWRITER        =3D 102;
  403. var    FLYIN_TOP                =3D 0;
  404. var    FLYIN_BOTTOM            =3D 1;
  405. var    FLYIN_LEFT                =3D 2;
  406. var    FLYIN_RIGHT                =3D 3;
  407. var    FLYIN_ROTATE            =3D 4;
  408. var    FLYIN_BY_LETTER            =3D 1;
  409. var    FLYIN_BY_WORD            =3D 2;
  410. var    FLYIN_BY_LINE            =3D 3;
  411. var    FLYIN_PER_TICK =3D new Array (200, 160, 120, 80, 40);    =09
  412. var    TRANSITION_RATES =3D new Array(1,2,3,4,5);            =09
  413. var    PS_UNINITIALIZED    =3D 0;
  414. var PS_INITIALIZED        =3D 1;
  415. var    PS_RUNNING            =3D 2;
  416. var PS_PAUSED            =3D 3;
  417. var PS_COMPLETE            =3D 4;
  418. var    sceneArray        =3D new Array();=09
  419. var currentScene    =3D null;        =09
  420. var nScenes            =3D 0;        =09
  421. var stProjState =3D PS_UNINITIALIZED;=09
  422. var stButtons    =3D false;        =09
  423. var    stNoInput    =3D 0;            =09
  424. var strPause =3D new Array( "" );
  425. var strPlay =3D new Array( "" );
  426. var    formStatus =3D null;
  427. var    tickTimer        =3D null;        =09
  428. var sys            =3D navigator.appName;                                    =09
  429. var vers        =3D navigator.appVersion.substring(0,1);                    =09
  430. var os            =3D navigator.appVersion.indexOf("NT") >=3D 0 ? "NT" : "95";=09
  431. var    platform    =3D navigator.platform;                                    =09
  432. window.onload =3D PreSetup;
  433. window.onerror =3D Error;
  434. function Error()
  435. {
  436.     alert("There has been an unidentified error in this file's script. You =
  437. may be able to fix this problem by refreshing your browser.");
  438.     return true;
  439. }
  440. function Project( tickRate, startScene, stopScene, rtReq, autoStart, =
  441. delay, webpage )
  442. {
  443.     this.tickRate =3D tickRate;
  444.     this.startScene =3D startScene;
  445.     this.stopScene =3D stopScene;
  446.     this.rtReq =3D rtReq;
  447.     this.autoStart =3D autoStart;
  448.     this.delay =3D delay;
  449.     this.webpage =3D webpage;
  450. }
  451. function PreSetup()
  452. {
  453.     if ( (Project.delay !=3D null) && (Project.delay !=3D 0) )        =09
  454.     {
  455.         setTimeout( "Setup();", Project.delay*1000 );=20
  456.         return;
  457.     }
  458. =09
  459.     Setup();
  460. }
  461. function Setup()=20
  462. { =20
  463.     stNoInput++;                            =09
  464.     if ( vers < 4 ) return;                    =09
  465.     if ( sys =3D=3D "Netscape" )                =09
  466.     {
  467.         document.all =3D new Array;            =09
  468.         Extract(document);                    =09
  469.     =09
  470.         document.body =3D new Object;
  471.         document.body.clientWidth =3D window.innerWidth;
  472.         document.body.clientHeight =3D window.innerHeight;
  473.         document.body.scrollTop =3D window.pageXOffset;=20
  474.         document.body.scrollLeft =3D window.pageYOffset;
  475.     }
  476.     stButtons =3D SetupButtons();                =09
  477.     ProjectInitialize();                    =09
  478.     stNoInput--;                            =09
  479.     if ( (stButtons =3D=3D false) || (Project.autoStart =3D=3D true) )=09
  480.         Start();                                            =09
  481. }
  482. function ProjectInitialize()
  483. {
  484. =09
  485.     tickTimer =3D new Timer();
  486. =09
  487. =09
  488.     InitializeScenes();
  489. =09
  490.     tickTimer.StartTicking();                            =09
  491. =09
  492.     if ( Project.startScene =3D=3D null )        =09
  493.         Project.startScene =3D 0;                =09
  494.     stProjState =3D PS_INITIALIZED;            =09
  495. =09
  496. }
  497. function ProjectStart( startScene )
  498. {
  499.     stProjState =3D PS_RUNNING;
  500.     if ( startScene !=3D null )
  501.         ChangeScene( startScene );
  502.     else
  503.         ChangeScene( Project.startScene );
  504. }
  505. function ProjectComplete()
  506. {
  507.     if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  508.         return;                                =09
  509.     ProjectShutdown();
  510.     StatusChange();                            =09
  511. }
  512. function ProjectShutdown()
  513. {
  514.     KillTimer();                                    =09
  515.     StopEverythingOnScenes( false );
  516.     currentScene =3D null;
  517.     stProjState =3D PS_COMPLETE;                        =09
  518. }
  519. function Extract( obj )
  520. {
  521. =09
  522. =09
  523.     for (var intLayer =3D 0; intLayer< obj.layers.length; intLayer++)=09
  524.     {
  525.         var el =3D obj.layers[intLayer];        =09
  526.         document.all[el.id] =3D new Object    =09
  527.         var newEl =3D document.all[el.id];    =09
  528.     =09
  529.         newEl.id =3D el.id;                            =09
  530.         newEl.style =3D new Object;                    =09
  531.         newEl.style.pixelTop =3D parseInt(el.top);
  532.         newEl.style.pixelLeft =3D parseInt(el.left);
  533.         if (null!=3Del.clip)=20
  534.         {
  535.             newEl.offsetWidth =3D el.clip.width;    =09
  536.             newEl.offsetHeight =3D el.clip.height
  537.         }
  538.     =09
  539.         if        ( el.visibility =3D=3D NAV_HIDDEN )
  540.             newEl.style.visibility =3D IE_HIDDEN;
  541.         else if ( el.visibility =3D=3D NAV_VISIBLE )
  542.             newEl.style.visibility =3D IE_VISIBLE;
  543.         else if    ( el.visibility =3D=3D NAV_INHERIT )
  544.             newEl.style.visibility =3D IE_INHERIT;
  545.         else
  546.             newEl.style.visibility =3D "";
  547.     =09
  548.         newEl.style.zIndex =3D el.zIndex;
  549.         newEl.style.backgroundColor =3D el.bgColor;
  550.         newEl.style.backgroundImage =3D "url("+el.background+")";
  551.         newEl.NSLayer =3D el;                        =09
  552.     =09
  553.     =09
  554.     =09
  555.         for (var intLoop =3D 0; intLoop< el.document.images.length; intLoop++)
  556.         {
  557.             var image =3D el.document.images[intLoop]    =09
  558.             var    imageName =3D image.name;                =09
  559.             if ( imageName =3D=3D null )                =09
  560.                 continue;                            =09
  561.         =09
  562.             document.all[imageName] =3D image;        =09
  563.             document.images[imageName] =3D image;        =09
  564.         }
  565.     =09
  566.         for (var intLoop =3D 0; intLoop< el.document.forms.length; intLoop++)=20
  567.         {
  568.             var form =3D el.document.forms[intLoop];    =09
  569.             var formName =3D form.name;                =09
  570.             if ( formName =3D=3D null )
  571.                 continue;
  572.             document.all[formName] =3D form;            =09
  573.             document.forms[formName] =3D form;        =09
  574.         =09
  575.             for ( var innerLoop =3D 0; innerLoop < form.elements.length; =
  576. innerLoop++)
  577.             {
  578.                 var element =3D form.elements[innerLoop]=09
  579.                 var elementName =3D element.name;
  580.                 if ( elementName =3D=3D null )            =09
  581.                     continue;
  582.                 document.all[elementName] =3D element;=09
  583.             }
  584.         }
  585.         if ( el.layers.length > 0 )                =09
  586.             Extract(el)                            =09
  587.     }
  588. }
  589. function Scene( duration )
  590. {
  591.     this.duration =3D duration;
  592. }
  593. function InitializeScenes()
  594. {
  595.     var objScene;                            =09
  596.     var sceneNumber =3D 0;                    =09
  597. =09
  598.     for ( sceneName in Scenes )
  599.     {
  600.         objScene =3D Scenes[sceneName];        =09
  601.         objScene.number =3D parseInt(sceneNumber);                =09
  602.         objScene.name =3D sceneName;                    =09
  603.         objScene.HTML =3D document.all[sceneName];    =09
  604.         SetVisibility( objScene.HTML, IE_HIDDEN );=09
  605.         if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  606.             objScene.duration =3D DUR_FOREVER;
  607.         InitializePlayers( objScene );        =09
  608.     =09
  609.         if ( objScene.entryTrans =3D=3D null )
  610.         {
  611.             objScene.entryTrans =3D new Object();
  612.             objScene.entryTrans.type =3D NULL_TRANSITION;
  613.         }
  614.     =09
  615.         if ( objScene.Bhv !=3D null )
  616.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  617. bhvIdx++ )=09
  618.                 bhv.Initialize( objScene, bhv);
  619.         objScene.numBhv =3D bhvIdx;                                            =09
  620.         sceneArray[sceneNumber++] =3D objScene;=09
  621.     }
  622.     nScenes =3D sceneNumber;                    =09
  623. }
  624. function StopEverythingOnScenes( fPause )
  625. {
  626.     var objScene;                            =09
  627.     for ( sceneName in Scenes )
  628.     {
  629.         objScene =3D Scenes[sceneName];                    =09
  630.     =09
  631.     =09
  632.         if ( objScene.Bhv !=3D null )
  633.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  634. bhvIdx++ )=09
  635.                 bhv.StopEverything( bhv, fPause );
  636.         StopEverythingOnPlayers( objScene, fPause );        =09
  637.     }
  638.     return;
  639. }
  640. function ChangeScene( nextSceneNumber )
  641. {
  642.     var    previousScene =3D currentScene;                    =09
  643.     StopSceneTimers();                                    =09
  644.     currentScene =3D GetSceneFromNumber( nextSceneNumber );=09
  645.     currentScene.previousScene =3D previousScene;            =09
  646.     if ( currentScene.duration =3D=3D null )                =09
  647.         currentScene.duration =3D DEFAULT_SCENE_DURATION;    =09
  648. =09
  649.     if ( currentScene.Bhv !=3D null )
  650.         for ( var bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  651.         {
  652.             var bhv =3D currentScene.Bhv[bhvIdx]
  653.             if ( bhv =3D=3D null)                            =09
  654.                 continue;
  655.             var delay =3D bhv.delay
  656.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  657.                 bhv.Start( bhv );                                    =09
  658.             else if ( delay > 0 )                                =09
  659.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  660.         }
  661.     StartScenePlayers( currentScene );                            =09
  662.     StartTransition( currentScene, currentScene.entryTrans, IE_VISIBLE, =
  663. SceneTransitionDone );=09
  664. =09
  665.     if ( currentScene.duration !=3D DUR_FOREVER )            =09
  666.         StartOneShotTimer( currentScene, currentScene.duration, SceneExit, =
  667. TMR_SCENE );
  668.     StatusChange();                                        =09
  669.     return;
  670. }
  671. function SceneTransitionDone( objScene )
  672. {
  673. =09
  674. =09
  675.     if ( currentScene.previousScene !=3D null )
  676.         SetVisibility( currentScene.previousScene.HTML, IE_HIDDEN );
  677. =09
  678.     if ( currentScene.Bhv !=3D null )
  679.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  680.         {
  681.             var bhv =3D currentScene.Bhv[bhvIdx]
  682.             if ( bhv =3D=3D null)                            =09
  683.                 continue;
  684.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  685.                 bhv.Start( bhv );                                =09
  686.         }
  687.     =09
  688.     StartScenePlayersAfterTransition( currentScene );=09
  689. }
  690. function SceneExit( thisScene, nextScene )
  691. {
  692.     var nextSceneNumber =3D nextScene =3D=3D null ? currentScene.number+1 : =
  693. nextScene.number;
  694.     var finalScene =3D (nextSceneNumber <=3D Project.stopScene) ? false : =
  695. true;
  696. =09
  697. =09
  698. =09
  699.     for ( playerName in currentScene.Players )
  700.     {
  701.         objPlayer =3D currentScene.Players[playerName];        =09
  702.         PlayerExitTransitionDone( objPlayer, finalScene );    =09
  703.     }
  704. =09
  705.     if ( currentScene.Bhv !=3D null )
  706.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  707.         {
  708.             var bhv =3D currentScene.Bhv[bhvIdx]
  709.             if ( bhv =3D=3D null)                            =09
  710.                 continue;
  711.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  712.                 bhv.Stop( bhv );                        =09
  713.         }
  714. =09
  715. =09
  716.     if ( finalScene =3D=3D false )                    =09
  717.         ChangeScene( nextSceneNumber )            =09
  718.     else
  719.         ProjectComplete()                        =09
  720.     =09
  721. }
  722. function Player( delay, duration )
  723. {
  724.     this.delay =3D delay;
  725.     this.duration =3D duration;
  726. }
  727. function InitializePlayers( objScene )
  728. {
  729.     var objPlayer;                        =09
  730.     var    playerNumber =3D 0;                =09
  731.     for ( playerName in objScene.Players )
  732.     {
  733.         objPlayer =3D objScene.Players[playerName];        =09
  734.         objPlayer.number =3D playerNumber;                =09
  735.         objPlayer.name =3D playerName;                    =09
  736.         objPlayer.HTML =3D document.all[playerName];        =09
  737.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  738.         objPlayer.position =3D new Position(objPlayer);    =09
  739.     =09
  740.         if ( objPlayer.delay =3D=3D null )                    =09
  741.             objPlayer.delay =3D DEFAULT_PLAYER_DELAY;        =09
  742.     =09
  743.     =09
  744.         if        ( objPlayer.entryTrans =3D=3D null )
  745.         {
  746.             objPlayer.entryTrans =3D new Object();
  747.             objPlayer.entryTrans.type =3D NULL_TRANSITION;
  748.         }=20
  749.     =09
  750.         else if ((objPlayer.entryTrans !=3D null) &&            =09
  751.             (GetPlayerTypeFromName(objPlayer.name) =3D=3D PLAYER_TEXT))
  752.         {
  753.             if ( (objPlayer.entryTrans.type =3D=3D TEXT_FLYIN) || =
  754. (objPlayer.entryTrans.type =3D=3D TEXT_TYPEWRITER) )
  755.                 if ( InitializeTextFlyin( objPlayer ) =3D=3D false )
  756.                     objPlayer.entryTrans.type =3D null;                            =09
  757.         }
  758.     =09
  759.         if ( objPlayer.exitTrans =3D=3D null )
  760.         {
  761.             objPlayer.exitTrans =3D new Object();
  762.             objPlayer.exitTrans.type =3D NULL_TRANSITION;
  763.         }
  764.     =09
  765.         if ( objPlayer.Bhv !=3D null )
  766.         {
  767.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  768.  
  769.                 bhv.Initialize( objPlayer, bhv);
  770.             objPlayer.numBhv =3D bhvIdx;                                    =09
  771.         }
  772.         else
  773.             objPlayer.numBhv =3D 0;
  774.         playerNumber ++;                =09
  775.     }=09
  776. }
  777. function StopEverythingOnPlayers( objScene, fPause )
  778. {
  779.     var objPlayer;                        =09
  780.     for ( playerName in objScene.Players )
  781.     {
  782.         objPlayer =3D objScene.Players[playerName];        =09
  783.     =09
  784.     =09
  785.         if ( objPlayer.Bhv !=3D null )
  786.         {
  787.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  788.  
  789.                 bhv.StopEverything( bhv, fPause );
  790.         }
  791.         DisableTrigger( objPlayer );                    =09
  792.     }=09
  793.     return;
  794. }
  795. function StartScenePlayers( objScene )
  796. {
  797. =09
  798.     for ( playerName in objScene.Players )
  799.     {
  800.         objPlayer =3D objScene.Players[playerName];        =09
  801.     =09
  802.     =09
  803.     =09
  804.         if        ( objPlayer.delay =3D=3D DELAY_NONE )        =09
  805.             StartPlayer( objPlayer )                    =09
  806.         else if ( objPlayer.delay    > 0 )                =09
  807.             StartOneShotTimer( objPlayer, objPlayer.delay, StartPlayer, =
  808. TMR_SCENE);
  809.     }
  810. }
  811. function StartScenePlayersAfterTransition( objScene )
  812. {
  813. =09
  814.     for ( playerName in objScene.Players )
  815.     {
  816.         objPlayer =3D objScene.Players[playerName];        =09
  817.         if ( objPlayer.delay =3D=3D DELAY_UNTIL_TRANSITION )=09
  818.             StartPlayer( objPlayer )                    =09
  819.     }
  820. }
  821. function StartPlayer( objPlayer )
  822. {
  823. =09
  824.     if ( objPlayer.Bhv !=3D null )
  825.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  826.         {
  827.             var bhv =3D objPlayer.Bhv[bhvIdx]
  828.             if ( bhv =3D=3D null)                            =09
  829.                 continue;
  830.             var delay =3D bhv.delay
  831.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  832.                 bhv.Start( bhv );                                =09
  833.             else if ( delay > 0 )                                =09
  834.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  835.         }
  836. =09
  837.     StartTransition( objPlayer, objPlayer.entryTrans, IE_VISIBLE, =
  838. PlayerEntryTransitionDone );
  839. =09
  840. =09
  841.     if ( objPlayer.duration > 0 )
  842.         StartOneShotTimer( objPlayer, objPlayer.duration, PlayerExit, =
  843. TMR_SCENE );                                =09
  844. }
  845. function PlayerEntryTransitionDone( objPlayer )
  846. {
  847. =09
  848.     if ( objPlayer.Bhv !=3D null )
  849.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  850.         {
  851.             var bhv =3D objPlayer.Bhv[bhvIdx]
  852.             if ( bhv =3D=3D null)                            =09
  853.                 continue;
  854.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  855.                 bhv.Start( bhv );                                =09
  856.         }
  857. =09
  858.     if ( objPlayer.Triggers !=3D null )
  859.         EnableTrigger( objPlayer );
  860. }
  861. function PlayerExit( objPlayer )
  862. {
  863. =09
  864.     StartTransition( objPlayer, objPlayer.exitTrans, IE_HIDDEN, =
  865. PlayerExitTransitionDone );
  866. }
  867. function PlayerExitTransitionDone( objPlayer, finalScene )
  868. {
  869. =09
  870.     if ( objPlayer.Bhv !=3D null )
  871.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  872.         {
  873.             var bhv =3D objPlayer.Bhv[bhvIdx]
  874.             if ( bhv =3D=3D null)                            =09
  875.                 continue;
  876.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  877.                 bhv.Stop( bhv );                        =09
  878.         }
  879. =09
  880.     if ( (finalScene =3D=3D null) || (finalScene =3D=3D false) )
  881.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  882. =09
  883. =09
  884. =09
  885.     if ( (sys !=3D "Netscape") && (objPlayer.HTML.Preview !=3D null) )
  886.         SetVisibility( objPlayer.HTML, IE_VISIBLE );=20
  887.     return;
  888. }
  889. function Trigger( trigType, trigBhv, player, scene )
  890. {
  891.     this.triggerType =3D trigType;
  892.     this.triggerBhv =3D trigBhv;
  893.     this.player =3D player;
  894.     this.nextSceneNum =3D scene;
  895. }
  896. function EnableTrigger( objPlayer )
  897. {
  898.     if ( sys !=3D "Netscape" )                                =09
  899.     {
  900.         objPlayer.HTML.style.cursor=3D"hand";                    =09
  901.         for ( trx in objPlayer.Triggers )                    =09
  902.         {
  903.             var    trigger =3D objPlayer.Triggers[trx];            =09
  904.             if ( trigger.triggerType =3D=3D null )
  905.                 trigger.triggerType =3D 0;                    =09
  906.             var tt =3D trigger.triggerType;                    =09
  907.             if            ( tt =3D=3D TT_ALL_MOUSE_EVENTS )                            =09
  908.             {
  909.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  910.                 objPlayer.HTML.onmouseup =3D EventProcessor;=09
  911.                 objPlayer.HTML.onmouseover =3D EventProcessor;    =09
  912.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  913.             }
  914.             else if        ( tt =3D=3D TT_BUTTONDOWN )                =09
  915.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  916.             else if        ( tt =3D=3D TT_BUTTONUP )        =09
  917.                 objPlayer.HTML.onmouseup =3D EventProcessor;
  918.             else if        ( tt =3D=3D TT_MOUSEOVER )        =09
  919.                 objPlayer.HTML.onmouseover =3D EventProcessor;
  920.             else if        ( tt =3D=3D TT_MOUSEOUT )        =09
  921.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  922.         }
  923.     }
  924.     else                                        =09
  925.     {
  926.         for ( trx in objPlayer.Triggers )        =09
  927.         {
  928.             var    trigger =3D objPlayer.Triggers[trx];=09
  929.             if ( trigger.triggerType =3D=3D null )
  930.                 trigger.triggerType =3D 0;                    =09
  931.             var tt =3D trigger.triggerType;                    =09
  932.             if ( tt=3D=3D 0 )                                    =09
  933.             {
  934.                 objPlayer.HTML.NSLayer.captureEvents( Event.MOUSEUP | =
  935. Event.MOUSEDOWN | Event.MOUSEOVER | Event.MOUSEOUT );
  936.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  937.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  938.                 objPlayer.HTML.NSLayer.onMouseOver =3D EventProcessor;
  939.                 objPlayer.HTML.NSLayer.onMouseOut =3D EventProcessor;
  940.             }
  941.             else if    ( tt =3D=3D TT_BUTTONUP )
  942.             {
  943.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  944.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  945.             }
  946.             else if ( tt =3D=3D TT_BUTTONDOWN )
  947.             {
  948.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  949.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  950.             }
  951.         }
  952.     =09
  953.     }
  954. }
  955. function DisableTrigger( objPlayer )
  956. {
  957.     if ( sys !=3D "Netscape" )            =09
  958.     {
  959.         objPlayer.HTML.onmousedown =3D null;
  960.         objPlayer.HTML.onmouseup =3D null;=09
  961.         objPlayer.HTML.onmouseover =3D null;    =09
  962.         objPlayer.HTML.onmouseout =3D null;
  963.     }
  964.     else                                =09
  965.         objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP | Event.MOUSEDOWN | =
  966. Event.MOUSEOVER | Event.MOUSEOUT );
  967. }
  968. function EventProcessor( e )
  969. {
  970.     var trigger;                                =09
  971.     var    type;                                    =09
  972.     var    button;                                    =09
  973.     var    eventType;                                =09
  974.     var objPlayer;                                =09
  975.     if ( (objPlayer =3D GetPlayerFromName(this.id)) =3D=3D null)=09
  976.         return;
  977.     if ( sys !=3D "Netscape" )                    =09
  978.     {
  979.         type =3D event.type;
  980.         button =3D event.button;
  981.     }
  982.     else                                        =09
  983.     {
  984.         type =3D e.type;
  985.         button =3D e.which;
  986.     }
  987. =09
  988.     if (type =3D=3D "mousedown")
  989.     {
  990.         if ( button !=3D 1 )                    =09
  991.             return;
  992.         eventType =3D TT_BUTTONDOWN;
  993.         if ( sys =3D=3D "Netscape" )            =09
  994.         {
  995.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEDOWN);
  996.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  997.         }
  998.     }
  999.     else if (type =3D=3D "mouseup")
  1000.     {
  1001.         if ( button !=3D 1 )                    =09
  1002.             return;
  1003.         eventType =3D TT_BUTTONUP;
  1004.         if ( sys =3D=3D "Netscape" )            =09
  1005.         {
  1006.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP);
  1007.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  1008.         }
  1009.     }
  1010.     else if (type =3D=3D "mouseover")
  1011.     {
  1012.         eventType =3D TT_MOUSEOVER;
  1013.     }
  1014.     else if (type =3D=3D "mouseout")
  1015.     {
  1016.         eventType =3D TT_MOUSEOUT;
  1017.     }
  1018.     var triggerArray =3D objPlayer.Triggers;        =09
  1019.     var trigger;                                =09
  1020. =09
  1021.     for ( var trx=3D0; (trigger=3DtriggerArray[trx]) !=3D null; trx++ )
  1022.     {
  1023.         if ( (trigger.triggerType =3D=3D 0) || (trigger.triggerType =3D=3D =
  1024. eventType) )
  1025.         {
  1026.         =09
  1027.         =09
  1028.         =09
  1029.             if        ( trigger.triggerBhv =3D=3D TB_PAGE_TURNER )
  1030.             {
  1031.             =09
  1032.             =09
  1033.                 if ( (trigger.nextSceneNum =3D=3D null) || (trigger.nextSceneNum =
  1034. =3D=3D "") )
  1035.                     SceneExit( currentScene );
  1036.                 else
  1037.                 {
  1038.                     if ( Scenes[trigger.nextSceneNum].number < currentScene.number )
  1039.                     {
  1040.                         for ( ii=3D0; ii<=3DcurrentScene.number; ii++ )
  1041.                             InitializePlayers( sceneArray[ii] );
  1042.                     }
  1043.                     SceneExit( currentScene, Scenes[trigger.nextSceneNum] );
  1044.                 }
  1045.             }
  1046.             else if    ( trigger.triggerBhv =3D=3D TB_START_PLAYER )
  1047.                 StartPlayer( GetPlayerFromName( trigger.player ) );            =09
  1048.             else=20
  1049.             {
  1050.             =09
  1051.                 var objTrigPlayer =3D GetPlayerFromName( trigger.player );    =09
  1052.                 var bhv =3D objTrigPlayer.Bhv[trigger.triggerBhv];            =09
  1053.                 bhv.Trigger( bhv, eventType );                                =09
  1054.             }  =09
  1055.         }
  1056.     }
  1057.     return;=09
  1058. }
  1059. function Transition( type, rate, flyFrom, flySubtype )
  1060. {
  1061.     this.type =3D type;
  1062.     this.rate =3D rate;
  1063.     this.flyFrom =3D flyFrom;
  1064.     this.flySubtype =3D flySubtype;
  1065. }
  1066. function StartTransition( transObj, trans, visibility, callback )
  1067. {
  1068.     var    playerType =3D GetObjectTypeFromName( transObj.name );    =09
  1069. =09
  1070. =09
  1071. =09
  1072.     if    ( ("Netscape" =3D=3D sys) ||=20
  1073.         ( (playerType =3D=3D OBJ_PLAYER) && (trans.type =3D=3D =
  1074. NULL_TRANSITION) ) )
  1075.     {
  1076.         SetVisibility( transObj.HTML, visibility );
  1077.         callback( transObj );
  1078.         return;
  1079.     }
  1080. =09
  1081. =09
  1082. =09
  1083. =09
  1084.     if ( ((trans.type =3D=3D TEXT_FLYIN) || (trans.type =3D=3D =
  1085. TEXT_TYPEWRITER)) && (visibility =3D=3D IE_VISIBLE) )
  1086.     {
  1087.         StartTextFlyin( transObj );
  1088.         return;
  1089.     }
  1090. =09
  1091.     if ( platform !=3D "Win32" )
  1092.     {
  1093.         SetVisibility( transObj.HTML, visibility );
  1094.         callback( transObj );
  1095.         return;
  1096.     }
  1097.     =09
  1098. =09
  1099. =09
  1100. =09
  1101. =09
  1102. =09
  1103.     if ( trans.type =3D=3D NULL_TRANSITION )
  1104.     {
  1105.         transObj.HTML.style.filter =3D "revealTrans(duration=3D0, =
  1106. transition=3D0)";
  1107.     }
  1108.     else    =09
  1109.     {
  1110.         duration =3D TRANSITION_RATES[trans.rate];
  1111.         transObj.HTML.style.filter =3D "revealTrans(duration=3D" + duration + =
  1112. ", transition=3D" + trans.type + ")";
  1113.     }
  1114.     stNoInput++;                                    =09
  1115.     transObj.HTML.filters(0).Apply();                =09
  1116. =09
  1117.     SetVisibility( transObj.HTML, visibility );        =09
  1118. =09
  1119.     transObj.HTML.filters(0).Play()                    =09
  1120.     transObj.HTML.onfilterchange =3D TransitionDoneEvent;=09
  1121. }
  1122. function TransitionDoneEvent( )
  1123. {
  1124.     var    type =3D GetObjectTypeFromName( event.srcElement.id );    =09
  1125.     stNoInput--;                                                =09
  1126.     if        ( type =3D=3D OBJ_SCENE )
  1127.     {
  1128.     =09
  1129.         if ( (currentScene !=3D null) && (event.srcElement.id =3D=3D =
  1130. currentScene.name) )
  1131.             SceneTransitionDone();
  1132.     }
  1133.     else if    ( type =3D=3D OBJ_PLAYER )        =09
  1134.     {
  1135.         var objPlayer =3D GetPlayerFromName( event.srcElement.id );
  1136.         if ( this.style.visibility =3D=3D IE_VISIBLE )                =09
  1137.             PlayerEntryTransitionDone( objPlayer ); =20
  1138.         else                                                    =09
  1139.             PlayerExitTransitionDone( objPlayer, false );
  1140.     }
  1141.     return;
  1142. }
  1143. function InitializeTextFlyin( objPlayer )
  1144. {
  1145.     if ( sys =3D=3D "Netscape" )                                    =09
  1146.         return false;
  1147.     var    transition =3D objPlayer.entryTrans;                        =09
  1148.     var    transUnits =3D transition.flySubtype;                        =09
  1149.     var    movePerTick    =3D parseInt(FLYIN_PER_TICK[transition.rate]);=09
  1150. =09
  1151.     var    transDirection =3D (transition.type =3D=3D TEXT_FLYIN) ? =
  1152. transition.flyFrom : FLYIN_TOP;    =09
  1153.     =09
  1154. =09
  1155.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1156.     {
  1157.         var    textHTML    =3D objPlayer.HTML;                =09
  1158.         var    oldInnerHTML    =3D textHTML.innerHTML;        =09
  1159.         var    newInnerHTML    =3D "";                        =09
  1160.     =09
  1161.         transition.textOrder =3D new Array();                =09
  1162.         textOrder =3D transition.textOrder;                =09
  1163. =09
  1164.     =09
  1165.     =09
  1166.     =09
  1167.     =09
  1168.         var flyinIdx =3D 0;                        =09
  1169.         var    flyinBuffer =3D "";
  1170.     =09
  1171.     =09
  1172.     =09
  1173.         var spanStyle =3D (transition.type =3D=3D TEXT_FLYIN) ? " =
  1174. style=3D'position:relative;visibility:hidden;'" : " =
  1175. style=3D'visibility:hidden;'";
  1176.         for ( var letterIdx=3D0; letterIdx<oldInnerHTML.length; )
  1177.         {
  1178.         =09
  1179.             tempID =3D objPlayer.name+"_tempID"+flyinIdx.toString();
  1180.             newInnerHTML +=3D "<span id=3D" + tempID + spanStyle + ">";
  1181.             while ( letterIdx<oldInnerHTML.length )
  1182.             {
  1183.             =09
  1184.             =09
  1185.             =09
  1186.                 if ( ( (charNext =3D oldInnerHTML.substring(letterIdx, letterIdx+1)) =
  1187. =3D=3D "<") || (charNext =3D=3D "&") )    =09
  1188.                 {
  1189.                     if ( charNext =3D=3D "<" )                                                                =09
  1190.                         endTagIdx =3D oldInnerHTML.indexOf( ">", letterIdx );=09
  1191.                     else
  1192.                         endTagIdx =3D oldInnerHTML.indexOf( ";", letterIdx );=09
  1193.                     var tagString =3D oldInnerHTML.substring( letterIdx, ++endTagIdx );
  1194.                     newInnerHTML +=3D tagString;
  1195.                     letterIdx =3D endTagIdx;                                            =09
  1196.                 =09
  1197.                     if ( ((tagString =3D=3D "</P>") || (tagString =3D=3D "<BR>")) &&
  1198.                         (transUnits !=3D FLYIN_BY_LETTER)    )                                    =09
  1199.                         break;
  1200.                 }
  1201.             =09
  1202.                 else
  1203.                 {
  1204.                     thisChar =3D oldInnerHTML.substring( letterIdx, ++letterIdx );
  1205.                     newInnerHTML +=3D thisChar;
  1206.                     if        ( transUnits =3D=3D FLYIN_BY_LETTER )        =09
  1207.                         break;                                        =09
  1208.                     else if    ( (transUnits =3D=3D FLYIN_BY_WORD ) && thisChar =3D=3D " " =
  1209. )    =09
  1210.                         break;
  1211.                 }
  1212.             }
  1213.             newInnerHTML +=3D "</span>"
  1214.             textOrder[flyinIdx] =3D new Object();
  1215.             textOrder[flyinIdx].name =3D tempID;                                    =09
  1216.             flyinIdx++;                                                            =09
  1217.         }
  1218.     =09
  1219.         if ( flyinIdx =3D=3D 0 )
  1220.             return false;
  1221.     =09
  1222.         textHTML.innerHTML =3D newInnerHTML;
  1223.         transition.numUnits =3D flyinIdx;                        =09
  1224.     }
  1225. =09
  1226. =09
  1227. =09
  1228.     textOrder =3D transition.textOrder;
  1229.     var currentEl =3D document.all[textOrder[0].name];    =09
  1230.     var currentOffset =3D currentEl.offsetLeft;=09
  1231.     var previousEl, previousOffset;
  1232.     for ( var count=3D0; count<transition.numUnits; count++ )        =09
  1233.     {
  1234.         previousOffset =3D currentOffset;                            =09
  1235.         previousEl =3D currentEl;
  1236.         textElName =3D textOrder[count].name;                    =09
  1237.         currentEl =3D document.all[textElName];
  1238.         SetVisibility( currentEl, IE_HIDDEN );
  1239.         currentOffset =3D currentEl.offsetTop;
  1240.     =09
  1241.     =09
  1242.     =09
  1243.     =09
  1244.     =09
  1245.     =09
  1246.         if ( currentOffset !=3D previousOffset )                                =09
  1247.             if ( previousEl.innerHTML =3D=3D " " )                                    =09
  1248.                 previousEl.innerHTML =3D "<br>";
  1249.         if ( transDirection =3D=3D FLYIN_ROTATE )        =09
  1250.             direction =3D count % FLYIN_ROTATE;            =09
  1251.         else
  1252.             direction =3D transDirection;
  1253.     =09
  1254.         if        ( direction =3D=3D FLYIN_LEFT )
  1255.         {
  1256.             tempPos =3D -(currentEl.offsetParent.offsetLeft + =
  1257. currentEl.offsetParent.offsetWidth);
  1258.             currentEl.style.posLeft =3D tempPos;                    =09
  1259.             textOrder[count].dx =3D -movePerTick;                    =09
  1260.             textOrder[count].dy =3D 0;
  1261.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1262.         }
  1263.         else if ( direction =3D=3D FLYIN_RIGHT )
  1264.         {
  1265.             tempPos =3D objPlayer.HTML.parentElement.offsetWidth - =
  1266. currentEl.offsetParent.offsetLeft;
  1267.             currentEl.style.posLeft =3D tempPos;
  1268.             textOrder[count].dx =3D movePerTick;                    =09
  1269.             textOrder[count].dy =3D 0;
  1270.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1271.         }
  1272.         else if    ( direction =3D=3D FLYIN_TOP )
  1273.         {
  1274.             tempPos =3D -(currentEl.offsetParent.style.posTop + =
  1275. currentEl.offsetParent.offsetHeight);
  1276.             currentEl.style.posTop =3D tempPos;
  1277.             textOrder[count].dx =3D 0;
  1278.             textOrder[count].dy =3D (-movePerTick);                =09
  1279.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1280.         }
  1281.         else if ( direction =3D=3D FLYIN_BOTTOM )
  1282.         {
  1283.             tempPos =3D objPlayer.HTML.parentElement.offsetHeight - =
  1284. currentEl.offsetParent.style.posTop;
  1285.             currentEl.style.posTop =3D tempPos;
  1286.             textOrder[count].dx =3D 0;
  1287.             textOrder[count].dy =3D movePerTick;                    =09
  1288.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1289.         }
  1290.     }
  1291. =09
  1292.     transition.charIdx =3D 0;                            =09
  1293.     transition.moveIdx =3D 0;                            =09
  1294.     textElName =3D transition.textOrder[0].name;
  1295.     transition.currentEl =3D document.all[textElName];=09
  1296.     SetVisibility( transition.currentEl, IE_VISIBLE );
  1297.     return true;
  1298. }
  1299. function StartTextFlyin( objPlayer )
  1300. {
  1301. =09
  1302.     SetVisibility( objPlayer.HTML, IE_VISIBLE );
  1303.     StartAnimationTimer( objPlayer, TextFlyinTick );
  1304. }
  1305. function TextFlyinTick( objPlayer )
  1306. {
  1307.     var    transition =3D objPlayer.entryTrans;                    =09
  1308.     var    spanObj =3D transition.textOrder[transition.charIdx];    =09
  1309.     var textEl =3D transition.currentEl;                        =09
  1310. =09
  1311. =09
  1312.     if ( ++transition.moveIdx < spanObj.iterations)            =09
  1313.     {
  1314.         textEl.style.posTop -=3D spanObj.dy;                    =09
  1315.         textEl.style.posLeft -=3D spanObj.dx;
  1316.         return false;                                        =09
  1317.     }
  1318.     =09
  1319. =09
  1320.     textEl.style.posTop =3D 0;                                =09
  1321.     textEl.style.posLeft =3D 0;
  1322.     =09
  1323. =09
  1324.     if ( (charIdx =3D ++transition.charIdx) >=3D =
  1325. transition.textOrder.length )=09
  1326.     {
  1327.         PlayerEntryTransitionDone( objPlayer );                =09
  1328.         return true;                                        =09
  1329.     }
  1330.     else
  1331.     {
  1332.         transition.moveIdx =3D 0;                                =09
  1333.         textElName =3D transition.textOrder[charIdx].name;
  1334.         transition.currentEl =3D document.all[textElName];    =09
  1335.         transition.currentEl.style.visibility =3D IE_VISIBLE;    =09
  1336.         return false;                                        =09
  1337.     }                                                        =09
  1338. }
  1339. var    SND_DUR_SCENE            =3D -1;=09
  1340. var    SND_DUR_PROJECT            =3D 0;=09
  1341. var ST_WAV                    =3D 1;=09
  1342. var    ST_MID                    =3D 2;=09
  1343. var    NAV_EXT                    =3D "nav"=09
  1344. var MidiTag                    =3D null;=09
  1345. function Sound( delay, duration, loop, soundType, tagName, fileName )
  1346. {
  1347. =09
  1348.     this.Initialize =3D InitializeSound;
  1349.     this.Start =3D StartSound;
  1350.     this.Trigger =3D StartSound;
  1351.     this.Stop =3D StopSound;
  1352.     this.StopEverything =3D StopEverythingOnSounds;
  1353. =09
  1354.     this.delay =3D delay;
  1355.     this.duration =3D duration;
  1356.     this.loop =3D loop;
  1357.     this.tagName =3D tagName;
  1358.     this.fileName =3D fileName;
  1359.     this.soundType =3D soundType;
  1360. }
  1361. function InitializeSound( objParent, objSound )
  1362. {
  1363.     if ( sys =3D=3D "Netscape" )
  1364.     {
  1365.         objSound.navLoop =3D (objSound.loop =3D=3D -1) ? true : false;
  1366.         objSound.html =3D document[objSound.tagName+NAV_EXT];
  1367.         return;
  1368.     }
  1369.     objSound.objParent =3D objParent;                =09
  1370.     objSound.html =3D document.all[objSound.tagName];=09
  1371.     objSound.fileName =3D objSound.html.soundsrc;    =09
  1372. =09
  1373. =09
  1374.     if (objSound.soundType =3D=3D ST_MID )
  1375.     {
  1376.         if ( MidiTag =3D=3D null )                    =09
  1377.             MidiTag =3D objSound.html;            =09
  1378.         else
  1379.             objSound.html =3D MidiTag;            =09
  1380.     }        =09
  1381. }
  1382. function StartSound( objSound )
  1383. {
  1384.     if ( sys =3D=3D "Netscape" )                    =09
  1385.     {
  1386.         if ( objSound.html !=3D null )            =09
  1387.             objSound.html.play(objSound.navLoop);
  1388.         return;
  1389.     }
  1390.     objSound.html.src =3D objSound.fileName;        =09
  1391.     objSound.html.loop =3D objSound.loop;            =09
  1392.     if ( objSound.soundType =3D=3D ST_WAV )        =09
  1393.         objSound.html.volume =3D 0;                    =09
  1394.     if ( objSound.duration > 0 )
  1395.         StartOneShotTimer( objSound, objSound.duration, objSound.Stop, =
  1396. TMR_PROJ );
  1397. }
  1398. function StopSound( objSound, fPause )
  1399. {
  1400.     if ( sys =3D=3D "Netscape" )                    =09
  1401.     {
  1402.         if ( objSound.html !=3D null )            =09
  1403.             objSound.html.stop();
  1404.         return;
  1405.     }
  1406.     objSound.html.loop =3D 0;
  1407.     objSound.html.src =3D "";                            =09
  1408.     if ( objSound.soundType =3D=3D ST_WAV )
  1409.         objSound.html.volume =3D -10000;
  1410. }
  1411. function StopEverythingOnSounds( objSound )
  1412. {
  1413.     StopSound( objSound, true );
  1414.     if ( (sys !=3D "Netscape") && (os =3D=3D "NT") )                =09
  1415.         objSound.html.volume =3D -500;                        =09
  1416. }
  1417. var    SND_DUR_SCENE            =3D -1;=09
  1418. var    SND_DUR_PROJECT            =3D 0;=09
  1419. function Swapper( idle, hover, click )
  1420. {
  1421. =09
  1422.     this.Initialize =3D InitializeSwap;
  1423.     this.Start =3D StartSwap;
  1424.     this.Trigger =3D TriggerSwap;
  1425.     this.Stop =3D StopSwap;
  1426.     this.StopEverything =3D StopSwap;
  1427. =09
  1428.     this.idle =3D idle;
  1429.     this.hover =3D hover;
  1430.     this.click =3D click;
  1431. }
  1432. function InitializeSwap( objParent, objSwap )
  1433. {
  1434.     if ( stProjState !=3D PS_UNINITIALIZED )            =09
  1435.         return;
  1436. =09
  1437.     var    idle    =3D objSwap.idle;                        =09
  1438.     var    hover    =3D objSwap.hover;
  1439.     var    click    =3D objSwap.click;
  1440. =09
  1441. =09
  1442. =09
  1443. =09
  1444. =09
  1445. =09
  1446. =09
  1447.     if ( (hover !=3D null) && (hover !=3D "") && (document.all[hover].src =
  1448. !=3D null) )
  1449.     {
  1450.         SetVisibility( document.all[hover], IE_HIDDEN );
  1451.         objSwap.srcHover =3D document.all[hover].src;
  1452.         document.all[hover].src =3D "";
  1453.     }
  1454.     else
  1455.         objSwap.srcHover =3D document.all[idle].src;
  1456.     if ( (click !=3D null) && (click !=3D "") && (document.all[click].src =
  1457. !=3D null) )
  1458.     {
  1459.         SetVisibility( document.all[click], IE_HIDDEN );
  1460.         objSwap.srcClick =3D document.all[click].src;
  1461.         document.all[click].src =3D "";
  1462.     }
  1463.     else
  1464.         objSwap.srcClick =3D document.all[idle].src;
  1465. =09
  1466.     objSwap.srcIdle =3D document.all[idle].src;
  1467. }
  1468. function StartSwap( objSwap )
  1469. {
  1470. =09
  1471. }
  1472. function TriggerSwap( objSwap, eventType )
  1473. {
  1474.     if ( eventType =3D=3D TT_BUTTONDOWN )
  1475.         document.all[objSwap.idle].src =3D objSwap.srcClick;
  1476.     else if ( eventType =3D=3D TT_BUTTONUP )
  1477.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1478.     else if ( eventType =3D=3D TT_MOUSEOVER )
  1479.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1480.     else if ( eventType =3D=3D TT_MOUSEOUT )
  1481.         document.all[objSwap.idle].src =3D objSwap.srcIdle;
  1482.     return;
  1483. }
  1484. function StopSwap( objSwap, fPause )
  1485. {
  1486.     if ( fPause )                        =09
  1487.         return;
  1488. }
  1489. var    PATH_PER_TICK =3D new Array(50,40,30,20,10);    =09
  1490. var    PE_STOP        =3D 0;                            =09
  1491. var    PE_AGAIN    =3D 1;                            =09
  1492. var    PE_REV        =3D 2;                            =09
  1493. var    PE_EXIT        =3D 3;                            =09
  1494. var    PD_FWD        =3D 1;
  1495. var    PD_BACK        =3D -1;
  1496. function Point( x, y, rate )
  1497. {
  1498.     this.x =3D x;
  1499.     this.y =3D y;
  1500.     this.rate =3D rate;
  1501. }
  1502. function Paths( delay, edgeEffect )
  1503. {
  1504. =09
  1505.     this.Initialize =3D InitializePathAnimation;
  1506.     this.Start =3D StartPathAnimation;
  1507.     this.Trigger =3D StartPathAnimation;
  1508.     this.Stop =3D StopPathAnimation;
  1509.     this.StopEverything =3D StopPathAnimation;
  1510. =09
  1511.     this.delay =3D delay;
  1512.     this.edgeEffect =3D edgeEffect;
  1513. }
  1514. function InitializePathAnimation( objPlayer, path )
  1515. {
  1516.     var    segment;                                =09
  1517.     var pathIndex;
  1518.     var totalDistance;                            =09
  1519.     var    distanceX;                                =09
  1520.     var    distanceY;
  1521.     var dx;                                        =09
  1522.     var    dy;
  1523.     var travelTime;                                =09
  1524.     var    remX;                                    =09
  1525.     var    remY;
  1526. =09
  1527.     if ( stProjState !=3D PS_UNINITIALIZED )
  1528.     {
  1529.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1530.         return;
  1531.     }
  1532.     path.objPlayer =3D objPlayer;                    =09
  1533.     halfWidth =3D Math.floor(objPlayer.HTML.offsetWidth/2);    =09
  1534.     halfHeight =3D Math.floor(objPlayer.HTML.offsetHeight/2);
  1535. =09
  1536. =09
  1537.     path[0].x -=3D halfWidth;
  1538.     path[0].y -=3D halfHeight;
  1539.     objPlayer.position.SetPosition( path[0].x, path[0].y );
  1540.     for ( pathIndex=3D0; path[pathIndex+1] !=3D null; pathIndex++ )=09
  1541.     {
  1542.         px =3D parseInt(pathIndex);                =09
  1543.         segment =3D path[px];                        =09
  1544.     =09
  1545.     =09
  1546.     =09
  1547.         path[px+1].x -=3D halfWidth;
  1548.         path[px+1].y -=3D halfHeight;
  1549.     =09
  1550.         distanceX =3D path[px+1].x - segment.x;    =09
  1551.         distanceY =3D path[px+1].y - segment.y;    =09
  1552.     =09
  1553.         totalDistance =3D Math.sqrt( (distanceX*distanceX) + =
  1554. (distanceY*distanceY) );
  1555.     =09
  1556.     =09
  1557.         travelTime =3D Math.round(totalDistance / =
  1558. PATH_PER_TICK[segment.rate]);
  1559.     =09
  1560.     =09
  1561.         if ( distanceX > 0 )                        =09
  1562.             dx =3D Math.floor( distanceX / travelTime );=09
  1563.         else if ( distanceX < 0 )                    =09
  1564.             dx =3D Math.ceil( distanceX / travelTime );=09
  1565.         else
  1566.             dx =3D 0;
  1567.     =09
  1568.     =09
  1569.     =09
  1570.     =09
  1571.         remX =3D distanceX % travelTime;
  1572.     =09
  1573.         if ( distanceY > 0 )                        =09
  1574.             dy =3D Math.floor( distanceY / travelTime );
  1575.         else if ( distanceY < 0 )
  1576.             dy =3D Math.ceil( distanceY / travelTime );
  1577.         else
  1578.             dy =3D 0;
  1579.         remY =3D distanceY % travelTime;
  1580.         segment.number =3D px;                        =09
  1581.         segment.ticks =3D 0;
  1582.         segment.travelTime =3D travelTime;
  1583.         segment.dx =3D dx;
  1584.         segment.dy =3D dy;
  1585.         segment.remX =3D remX;
  1586.         segment.remY =3D remY;
  1587.     }
  1588.     path.numSegs =3D parseInt(pathIndex);                =09
  1589.     path.dir =3D PD_FWD;                                        =09
  1590.     return;
  1591. }
  1592. function StartPathAnimation( path )
  1593. {
  1594.     path.currentSegment =3D path[0];    =09
  1595.     path.currentSegment.ticks =3D 0;    =09
  1596.     path.cntSegs =3D 0;                                =09
  1597. =09
  1598. =09
  1599.     if ( path.dir =3D=3D PD_BACK )                            =09
  1600.     {
  1601.         for ( var ii=3D0; ii<path.numSegs; ii++ )            =09
  1602.         {
  1603.             path[ii].dx *=3D -1;
  1604.             path[ii].dy *=3D -1;
  1605.             path[ii].remX *=3D -1;
  1606.             path[ii].remY *=3D -1;
  1607.         }
  1608.         path.dir =3D PD_FWD;                                =09
  1609.     }
  1610.     StartAnimationTimer( path, PathAnimationTick );
  1611. }
  1612. function StopPathAnimation( path, fPause )
  1613. {
  1614.     return;
  1615. }
  1616. function PathAnimationTick( path )
  1617. {
  1618.     var    objPlayer =3D path.objPlayer;            =09
  1619.     var segment =3D path.currentSegment;        =09
  1620.     var    currentPosition =3D objPlayer.position;=09
  1621.     if ( ++segment.ticks <=3D segment.travelTime )    =09
  1622.     {
  1623.         newX =3D currentPosition.x + segment.dx;        =09
  1624.         if ( segment.ticks <=3D Math.abs(segment.remX) )=09
  1625.             segment.remX > 0 ? newX++ : newX--;
  1626.         newY =3D currentPosition.y + segment.dy;        =09
  1627.         if ( segment.ticks <=3D Math.abs(segment.remY) )=09
  1628.             segment.remY > 0 ? newY++ : newY--;
  1629.         currentPosition.SetPosition( newX, newY );=09
  1630.         return false;                            =09
  1631.     }
  1632. =09
  1633. =09
  1634.     if ( ++path.cntSegs < path.numSegs )
  1635.     {
  1636.     =09
  1637.         path.currentSegment =3D path[segment.number+path.dir];    =09
  1638.         path.currentSegment.ticks =3D 0;                            =09
  1639.             =09
  1640.         return false;
  1641.     }
  1642.     =09
  1643. =09
  1644.     if            ( path.edgeEffect =3D=3D PE_AGAIN )    =09
  1645.     {
  1646.     =09
  1647.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1648.     =09
  1649.         path.currentSegment =3D path[0];                =09
  1650.         path.currentSegment.ticks =3D 0;                =09
  1651.         path.cntSegs =3D 0;                            =09
  1652.         return false;                                =09
  1653.     }                        =09
  1654.     else if        ( path.edgeEffect =3D=3D PE_REV )        =09
  1655.     {
  1656.         path.dir *=3D -1;                                =09
  1657.     =09
  1658.         for ( var ii=3D0; ii<path.numSegs; ii++ )
  1659.         {
  1660.             path[ii].dx *=3D -1;
  1661.             path[ii].dy *=3D -1;
  1662.             path[ii].remX *=3D -1;
  1663.             path[ii].remY *=3D -1;
  1664.         }
  1665.         path.currentSegment.ticks =3D 0;                =09
  1666.         path.cntSegs =3D 0;                            =09
  1667.         return false;
  1668.     }
  1669.     else if        ( path.edgeEffect =3D=3D PE_EXIT )
  1670.     {
  1671.         PlayerExit( objPlayer );
  1672.         return true;
  1673.     }
  1674.     else
  1675.         return true;                                =09
  1676. }
  1677. var    GROW_PER_TICK =3D new Array(20,14,8,4,1);    =09
  1678. function Size( zoom, rate )
  1679. {
  1680.     this.zoom =3D zoom;
  1681.     this.rate =3D rate;
  1682. }
  1683. function Grows( delay )
  1684. {
  1685. =09
  1686.     this.Initialize =3D InitializeGrowAnimation;
  1687.     this.Start =3D StartGrowAnimation;
  1688.     this.Trigger =3D StartGrowAnimation;
  1689.     this.Stop =3D StopGrowAnimation;
  1690.     this.StopEverything =3D StopGrowAnimation;
  1691. =09
  1692.     this.delay =3D delay;
  1693. }
  1694. function InitializeGrowAnimation( objPlayer, grow )
  1695. {
  1696.     if ( sys =3D=3D "Netscape" )
  1697.         return;
  1698.     var    child =3D objPlayer.HTML.children[0];                    =09
  1699.     var playerType =3D GetPlayerTypeFromName( objPlayer.name );=09
  1700. =09
  1701. =09
  1702. =09
  1703.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1704.     {
  1705.         grow.realWidth =3D child.width;
  1706.         grow.realHeight =3D child.height;
  1707.     }
  1708.     if ( (playerType =3D=3D PLAYER_TEXT) || sys =3D=3D "Netscape" )=09
  1709.     {
  1710.         grow =3D null;                                        =09
  1711.         return;
  1712.     }
  1713.     grow.objPlayer =3D objPlayer;                                =09
  1714. =09
  1715.     grow.currentSegment =3D grow[0];                            =09
  1716.     grow.currentGrowth =3D grow.currentSegment.zoom;            =09
  1717. =09
  1718. =09
  1719. =09
  1720.     child.width *=3D (grow.currentSegment.zoom / 100);        =09
  1721.     child.height *=3D (grow.currentSegment.zoom / 100);
  1722. =09
  1723.     for ( var growIndex=3D0; grow[growIndex] !=3D null; growIndex++ )=09
  1724.     {
  1725.         gx =3D parseInt(growIndex);                =09
  1726.         segment =3D grow[gx];                        =09
  1727.         if ( grow[gx+1] =3D=3D null )                =09
  1728.         {
  1729.             grow.finalSegment =3D grow[gx-1];        =09
  1730.             break;                                =09
  1731.         }
  1732.     =09
  1733.         growth =3D grow[gx+1].zoom - segment.zoom;                =09
  1734.         if ( growth >=3D 0 )                                        =09
  1735.             growthFactor =3D GROW_PER_TICK[segment.rate];            =09
  1736.         else
  1737.             growthFactor =3D -(GROW_PER_TICK[segment.rate]);
  1738.     =09
  1739.         growthTicks =3D growth / growthFactor;        =09
  1740.     =09
  1741.         segment.number =3D gx;                        =09
  1742.         segment.growth =3D growth;
  1743.         segment.growthFactor =3D growthFactor;
  1744.         segment.growthTicks =3D growthTicks;
  1745.         segment.currentTicks =3D 0;
  1746.     }
  1747. }
  1748. function StartGrowAnimation( grow )
  1749. {=09
  1750.     if ( sys =3D=3D "Netscape" )
  1751.         return;
  1752.     grow.currentSegment =3D grow[0];                        =09
  1753.     grow.currentTicks =3D 0;
  1754.     StartAnimationTimer( grow, GrowAnimationTick );
  1755. }
  1756. function StopGrowAnimation( grow, fPause )
  1757. {
  1758.     return;
  1759. }
  1760. function GrowAnimationTick( grow )
  1761. {
  1762.     if ( sys =3D=3D "Netscape" )
  1763.         return true;                                    =09
  1764.     var    objPlayer =3D grow.objPlayer;                        =09
  1765.     var    child =3D objPlayer.HTML.children[0];                =09
  1766.     var segment =3D grow.currentSegment;                    =09
  1767.     grow.currentGrowth +=3D segment.growthFactor;            =09
  1768.     child.width =3D grow.realWidth*(grow.currentGrowth/100);=09
  1769.     child.height =3D grow.realHeight*(grow.currentGrowth/100);
  1770.     if ( ++grow.currentTicks <=3D segment.growthTicks )    =09
  1771.         return false;                                    =09
  1772.     if ( grow.currentSegment =3D=3D grow.finalSegment )        =09
  1773.         return true;                                    =09
  1774.     grow.currentSegment =3D grow[ segment.number+1 ];        =09
  1775.     grow.currentTicks =3D 0;
  1776.     return false;                                        =09
  1777. }
  1778. function Timer()
  1779. {
  1780.     if ( Project.tickRate =3D=3D null )        =09
  1781.         this.tickRate =3D DEFAULT_TICK_RATE;
  1782.     else
  1783.         this.tickRate =3D Project.tickRate;
  1784.     this.oneShots =3D new Array();
  1785.     this.animations =3D new Array();
  1786.     this.tickCounter =3D 0;                        =09
  1787.     this.ticksPerSecond =3D 1000 / (this.tickRate);=09
  1788.     this.timerID =3D null;
  1789.     this.StartTicking =3D StartTicking;            =09
  1790.     this.StopTicking =3D StopTicking;
  1791. =09
  1792. }
  1793. function StartTicking()
  1794. {
  1795.     if ( this.timerID =3D=3D null )
  1796.         this.timerID =3D setInterval( "TimerTick()", this.tickRate );
  1797. }
  1798. function StopTicking()
  1799. {
  1800.     if ( this.timerID !=3D null )
  1801.         clearInterval( this.timerID );
  1802.     this.timerID =3D null;
  1803. }
  1804. function TimerTick()
  1805. {
  1806.     var timerEvent;
  1807. =09
  1808.     for ( var ii=3D0; ii<tickTimer.animations.length; ii++ )    =09
  1809.     {
  1810.         if ( (timerEvent=3DtickTimer.animations[ii]) =3D=3D null )=09
  1811.             continue;                                        =09
  1812.         if ( timerEvent.callback( timerEvent.callbackObj ) =3D=3D true )=09
  1813.             tickTimer.animations[ii] =3D null;                =09
  1814.     }
  1815. =09
  1816.     if ( (++tickTimer.tickCounter % tickTimer.ticksPerSecond) =3D=3D 0 )=09
  1817.     {
  1818.     =09
  1819.         var length =3D tickTimer.oneShots.length;                =09
  1820.         for ( var ii=3D0; ii<length && (tickTimer!=3Dnull); ii++ )=09
  1821.         {
  1822.             if ( (timerEvent=3DtickTimer.oneShots[ii]) =3D=3D null )=09
  1823.                 continue;                                    =09
  1824.         =09
  1825.             if ( timerEvent.time <=3D tickTimer.tickCounter )    =09
  1826.             {
  1827.                 tickTimer.oneShots[ii] =3D null;                =09
  1828.                 timerEvent.callback( timerEvent.callbackObj );=09
  1829.             }
  1830.         }
  1831.     }
  1832.     return;
  1833. }
  1834. function StartOneShotTimer( obj, time, callback, type )
  1835. {
  1836.     var    timerIndex;                                =09
  1837.     var timerEvent =3D new Object();                =09
  1838. =09
  1839.     timerEvent.callbackObj =3D obj;                =09
  1840.     timerEvent.callback =3D callback;                =09
  1841.     timerEvent.type =3D type;                        =09
  1842. =09
  1843. =09
  1844.     timerEvent.time =3D tickTimer.tickCounter + (time * =
  1845. tickTimer.ticksPerSecond);
  1846.     for ( timerIndex=3D0; tickTimer.oneShots[timerIndex]!=3Dnull; =
  1847. timerIndex++ );=09
  1848.     tickTimer.oneShots[timerIndex] =3D timerEvent;=09
  1849.     return;
  1850. }
  1851. function StartAnimationTimer( obj, callback )
  1852. {
  1853.     var timerIndex;=20
  1854.     timerEvent =3D new Object();
  1855.     timerEvent.callbackObj =3D obj;                =09
  1856.     timerEvent.callback =3D callback;                =09
  1857.     for ( timerIndex=3D0; tickTimer.animations[timerIndex]!=3Dnull; =
  1858. timerIndex++);=09
  1859.     tickTimer.animations[timerIndex] =3D timerEvent;
  1860. }
  1861. function StopSceneTimers()
  1862. {
  1863.     for (var ii=3D0; ii<tickTimer.oneShots.length; ii++)=09
  1864.     {
  1865.         if ( tickTimer.oneShots[ii] =3D=3D null )        =09
  1866.             continue;
  1867.         if ( tickTimer.oneShots[ii].type =3D=3D TMR_SCENE )
  1868.             tickTimer.oneShots[ii] =3D null;            =09
  1869.     }
  1870. =09
  1871.     for (var ii=3D0; ii<tickTimer.animations.length; ii++)
  1872.         tickTimer.animations[ii] =3D null;
  1873. }
  1874. =09
  1875. function KillTimer()
  1876. {
  1877.     if ( tickTimer !=3D null )                    =09
  1878.     {
  1879.         window.clearTimeout( tickTimer.timerID);=09
  1880.         tickTimer =3D null;                        =09
  1881.     }
  1882. }
  1883. function SetColor(el, color)=20
  1884. {
  1885.     if ( el.style =3D=3D null )                =09
  1886.         return;
  1887. =09
  1888.     el.style.backgroundColor =3D color;    =09
  1889.     if ("Netscape"=3D=3Dsys)=20
  1890.         el.NSLayer.bgColor =3D color;        =09
  1891. }
  1892. function SetZIndex(el, zindex)=20
  1893. {
  1894.     if ( el.style =3D=3D null )                =09
  1895.         return;
  1896. =09
  1897.     el.style.zIndex =3D zindex;            =09
  1898.     if ("Netscape"=3D=3Dsys)=20
  1899.         el.NSLayer.zIndex =3D zindex        =09
  1900. }
  1901. function SetVisibility(el, val)=20
  1902. {
  1903.     if ( el.style =3D=3D null )                =09
  1904.         return;
  1905.     el.style.visibility =3D val;            =09
  1906.        =20
  1907.     if ( "Netscape"=3D=3Dsys )                =09
  1908.     {
  1909.         if        ( val =3D=3D IE_HIDDEN )
  1910.             el.NSLayer.visibility =3D NAV_HIDDEN;
  1911.         else if ( val =3D=3D IE_VISIBLE )
  1912.             el.NSLayer.visibility =3D NAV_VISIBLE;
  1913.         else if ( val =3D=3D IE_INHERIT )
  1914.             el.NSLayer.visibility =3D NAV_INHERIT;
  1915.         else
  1916.             el.NSLayer.visibility =3D "";
  1917.     }
  1918. }
  1919. function Position( obj )
  1920. {
  1921.     this.object =3D obj;                        =09
  1922.     this.x =3D obj.HTML.style.pixelLeft;        =09
  1923.     this.y =3D obj.HTML.style.pixelTop;        =09
  1924.     this.SetPosition =3D SetPosition;
  1925. }
  1926. function SetPosition( newX, newY )=20
  1927. {
  1928.     var el =3D this.object.HTML;                =09
  1929.     if ( el.style =3D=3D null )                    =09
  1930.         return;
  1931.                 =09
  1932.     el.style.pixelTop =3D newY;    =09
  1933.     el.style.pixelLeft =3D newX;
  1934.     this.x =3D newX;                            =09
  1935.     this.y =3D newY;
  1936.     if ( "Netscape"=3D=3Dsys )                    =09
  1937.     {
  1938.         el.NSLayer.top =3D parseInt( newY );
  1939.         el.NSLayer.left =3D parseInt( newX );
  1940.         el.offsetTop =3D el.NSLayer.top;
  1941.         el.offsetLeft =3D el.NSLayer.left;
  1942.     }
  1943. }
  1944. function SetContent(el, content)=20
  1945. {
  1946.     if ( el.style =3D=3D null )                    =09
  1947.         return;
  1948.     if ( "Netscape"=3D=3Dsys )                    =09
  1949.     {
  1950.         el.NSLayer.document.open();            =09
  1951.         el.NSLayer.document.write(content);    =09
  1952.         el.NSLayer.document.close();        =09
  1953.     }
  1954.     else                                    =09
  1955.         el.innerHTML=3Dcontent;
  1956. }
  1957. function SetupButtons()
  1958. {
  1959.     var rtn =3D false;                    =09
  1960.     if ( document.all.Pause !=3D null )
  1961.     {
  1962.         document.all.Pause.onclick =3D Pause;
  1963.         strPause =3D document.all.Pause.value.split( '/' );
  1964.         document.all.Pause.value =3D strPause[0];
  1965.     }
  1966.     if (document.all.Stop !=3D null )
  1967.         document.all.Stop.onclick =3D Stop;
  1968.     if ( document.all.Forward !=3D null )
  1969.         document.all.Forward.onclick =3D Forward;
  1970.     if ( document.all.Backward !=3D null )
  1971.         document.all.Backward.onclick =3D Backward;
  1972.     if ( document.all.Webpage !=3D null )
  1973.         document.all.Webpage.onclick =3D GotoWebpage;
  1974.     if ( document.all.SceneStatus !=3D null )
  1975.         formStatus =3D document.all.SceneStatus;
  1976.     if ( document.all.Start !=3D null )
  1977.     {
  1978.         document.all.Start.onclick =3D Start;
  1979.         strPlay =3D document.all.Start.value.split( '/' );
  1980.         document.all.Start.value =3D strPlay[0];
  1981.         rtn =3D true;
  1982.     }
  1983.     else
  1984.         rtn =3D false;
  1985.     if ( document.all.NavigationButtons !=3D null )
  1986.         SetVisibility( document.all.NavigationButtons, IE_VISIBLE );
  1987.     return rtn;
  1988. }
  1989. function Start()
  1990. {
  1991.     if ( stNoInput )                                    =09
  1992.         return;
  1993.     if ( stButtons =3D=3D true )                            =09
  1994.     {
  1995.         document.all.Start.value =3D strPlay[1];
  1996.         if ( document.all.Pause !=3D null )
  1997.         {
  1998.             document.all.Pause.value =3D strPause[0];
  1999.         }
  2000.     }
  2001.     if            ( (stProjState =3D=3D PS_RUNNING) || (stProjState =3D=3D =
  2002. PS_PAUSED) )=09
  2003.     {
  2004.         ProjectShutdown();
  2005.         ProjectInitialize();
  2006.     }
  2007.     else if        ( stProjState !=3D PS_INITIALIZED )    =09
  2008.         ProjectInitialize();
  2009.     ProjectStart();                                    =09
  2010. }
  2011. function Pause()
  2012. {
  2013. =09
  2014.     if ( stProjState =3D=3D PS_PAUSED )                    =09
  2015.     {
  2016.         tickTimer.StartTicking();                    =09
  2017.         if ( document.all.Pause !=3D null )
  2018.         {
  2019.             document.all.Pause.value =3D strPause[0];
  2020.         }
  2021.         stProjState =3D PS_RUNNING;
  2022.         StatusChange();                                =09
  2023.     }
  2024.     else
  2025.     {
  2026.         if ( tickTimer !=3D null )                    =09
  2027.             tickTimer.StopTicking();                =09
  2028.         if    ( stProjState !=3D PS_RUNNING )            =09
  2029.             return;
  2030.         stProjState =3D PS_PAUSED;
  2031.         if ( document.all.Pause !=3D null )
  2032.         {
  2033.             document.all.Pause.value =3D strPause[1];
  2034.         }
  2035.         StopEverythingOnScenes( true );                =09
  2036.         StatusChange();                                =09
  2037.     }
  2038. }
  2039. function Stop()
  2040. {
  2041.     if ( stNoInput )                                    =09
  2042.         return;
  2043.     location.reload();
  2044. }
  2045. function Forward()
  2046. {
  2047.     if ( stNoInput )                                    =09
  2048.         return;
  2049. =09
  2050.     if ( stProjState !=3D PS_RUNNING )
  2051.         return;
  2052.     SceneExit( currentScene );                =09
  2053. }
  2054. function Backward()
  2055. {
  2056.     if ( stNoInput )                                    =09
  2057.         return;
  2058.     var nextScene;
  2059. =09
  2060. =09
  2061. =09
  2062.     if        ( stProjState =3D=3D PS_COMPLETE )
  2063.         nextScene =3D Project.stopScene;
  2064.     else if ( stProjState !=3D PS_RUNNING )
  2065.         return;
  2066.     else
  2067.         nextScene =3D (currentScene.number =3D=3D 0) ? 0 : currentScene.number =
  2068. - 1;
  2069.     ProjectShutdown();
  2070.     ProjectInitialize();
  2071.     ProjectStart( nextScene );            =09
  2072. }
  2073. function GotoWebpage()
  2074. {
  2075.     window.open( Project.webpage);                    =09
  2076. }
  2077. function StatusChange( )
  2078. {
  2079.     var        stsPage =3D null;                =09
  2080.     var        stsState =3D null;            =09
  2081.     if        ( stProjState =3D=3D PS_UNINITIALIZED )
  2082.     {
  2083.         stsState =3D "Initializing";
  2084.         stsPage =3D ""
  2085.     }
  2086.     else if ( stProjState =3D=3D PS_INITIALIZED )
  2087.     {
  2088.         stsState =3D "Ready";
  2089.         stsPage =3D "";
  2090.     }
  2091.     else if    ( stProjState =3D=3D PS_RUNNING )
  2092.     {
  2093.         stsState =3D "Playing";
  2094.         stsPage =3D (currentScene.number+1) + " / " + nScenes;
  2095.     }
  2096.     else if    ( stProjState =3D=3D PS_PAUSED )
  2097.         stsState =3D "Paused";
  2098.     else if    ( stProjState =3D=3D PS_COMPLETE )
  2099.         stsState =3D "Complete";
  2100. =09
  2101.     if ( (formStatus !=3D null) && (stsPage !=3D null) )
  2102.         formStatus.value =3D stsPage;
  2103. =09
  2104.     if ( stsState !=3D null )
  2105.         top.status =3D stsState;=20
  2106. }
  2107. function GetSceneFromNumber( sceneNum )
  2108. {
  2109.     return sceneArray[sceneNum];    =09
  2110. }
  2111. function GetPlayerFromName( playerName )
  2112. {
  2113.     var objPlayer;
  2114. =09
  2115. =09
  2116.     if ( (currentScene) && (currentScene.Players !=3Dnull) && ((objPlayer =
  2117. =3D currentScene.Players[playerName]) !=3D null) )                                                            =09
  2118.         return objPlayer;                    =09
  2119. =09
  2120.     var objScene;
  2121.     for ( sceneName in Scenes )                    =09
  2122.     {
  2123.         objScene =3D Scenes[sceneName];
  2124.         if ( objScene.Players !=3D null )
  2125.         {
  2126.             objPlayer =3D objScene.Players[playerName];
  2127.             if ( objPlayer !=3D null )
  2128.                 return objPlayer;                    =09
  2129.         }
  2130.     }=09
  2131.         =09
  2132.     return null;                                =09
  2133. }
  2134. function GetObjectTypeFromName( nameString )
  2135. {
  2136.     var type =3D nameString.substr(0,1);    =09
  2137.     if        ( type =3D=3D NAME_SCENE )        =09
  2138.         return OBJ_SCENE;
  2139.     else if    ( type =3D=3D NAME_PLAYER )        =09
  2140.         return OBJ_PLAYER;
  2141. }
  2142. function GetPlayerTypeFromName( nameString )
  2143. {
  2144.     var type =3D nameString.substr(1,1);    =09
  2145.     if        ( type =3D=3D PLAYER_NAME_IMAGE )    =09
  2146.         return PLAYER_IMAGE;
  2147.     else if    ( type =3D=3D PLAYER_NAME_DRAW )    =09
  2148.         return PLAYER_DRAW;
  2149.     else if    ( type =3D=3D PLAYER_NAME_TEXT )    =09
  2150.         return PLAYER_TEXT;
  2151. }
  2152. function resetGifAnimation()
  2153. {
  2154.     var temp =3D document.all["img1"].src;
  2155.     document.all["img1"].src =3D temp;
  2156. }
  2157. Project =3D new Project(50, 0, 0, 2, 1, 0, =
  2158. "http://home-publishing.com/SKU/V3Pub.asp");
  2159. Scenes =3D new Object();
  2160. Scenes.Sx55 =3D new Scene( 8 );
  2161. Scenes.Sx55.entryTrans =3D new Transition( -1, 2, 0, 0 );
  2162. Scenes.Sx55.Bhv =3D new Array();
  2163. Scenes.Sx55.Bhv[0] =3D new Sound( 0, -1, -1, 2, "AW126", =
  2164. "cid:008d01bd8e4c$5a3abee0$605a389d@a-johng.dns.microsoft.com" );
  2165. Scenes.Sx55.Players =3D new Object();
  2166. Scenes.Sx55.Players.PD58 =3D new Player( 0, -1 );
  2167. Scenes.Sx55.Players.PT60 =3D new Player( 0, -1 );
  2168. Scenes.Sx55.Players.PT60.Bhv =3D new Array();
  2169. Scenes.Sx55.Players.PT60.Bhv[0] =3D new Paths( 2, 0 );
  2170. Scenes.Sx55.Players.PT60.Bhv[0][0] =3D new Point( 794, 136, 2 );
  2171. Scenes.Sx55.Players.PT60.Bhv[0][1] =3D new Point( 261, 135, 2 );
  2172. Scenes.Sx55.Players.PT61 =3D new Player( 3, -1 );
  2173. Scenes.Sx55.Players.PT61.entryTrans =3D new Transition( 6, 2, 0, 0 );
  2174. Scenes.Sx55.Players.PT62 =3D new Player( 4, -1 );
  2175. Scenes.Sx55.Players.PT62.entryTrans =3D new Transition( 6, 2, 0, 0 );
  2176. Scenes.Sx55.Players.PI63 =3D new Player( 0, -1 );
  2177. Scenes.Sx55.Players.PI63.Bhv =3D new Array();
  2178. Scenes.Sx55.Players.PI63.Bhv[0] =3D new Sound( -1, -1, 0, 1, "AW127", =
  2179. "cid:007401bd8e4b$45ca0200$605a389d@a-johng.dns.microsoft.com" );
  2180. Scenes.Sx55.Players.PI63.Bhv[1] =3D new Paths( -1, 0 );
  2181. Scenes.Sx55.Players.PI63.Bhv[1][0] =3D new Point( -77, 62, 3 );
  2182. Scenes.Sx55.Players.PI63.Bhv[1][1] =3D new Point( 445, 63, 3 );
  2183. Scenes.Sx55.Players.PD65 =3D new Player( 1, -1 );
  2184. Scenes.Sx55.Players.PD65.entryTrans =3D new Transition( 12, 2, 0, 0 );
  2185. Scenes.Sx55.Players.PD67 =3D new Player( 1, -1 );
  2186. Scenes.Sx55.Players.PD67.entryTrans =3D new Transition( 12, 2, 0, 0 );
  2187. Scenes.Sx55.Players.PD69 =3D new Player( 1, -1 );
  2188. Scenes.Sx55.Players.PD69.entryTrans =3D new Transition( 12, 2, 0, 0 );
  2189. Scenes.Sx55.Players.PT95 =3D new Player( 4, -1 );
  2190. Scenes.Sx55.Players.PT95.entryTrans =3D new Transition( 6, 2, 0, 0 );
  2191. Scenes.Sx55.Players.PT96 =3D new Player( 3, -1 );
  2192. Scenes.Sx55.Players.PT96.entryTrans =3D new Transition( 6, 2, 0, 0 );
  2193. Scenes.Sx55.Players.PT97 =3D new Player( 3, -1 );
  2194. Scenes.Sx55.Players.PT97.entryTrans =3D new Transition( 6, 2, 0, 0 );
  2195.  
  2196. </SCRIPT>
  2197. </BODY></HTML>
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